![]() As stated by Apple: “You can use a VR headset to view your 360º video while working in Final Cut Pro and Motion. The documentation published in 2022 explains: “To use a VR headset with Final Cut Pro 10.4 and Motion 5.4 or later, connect the headset, then install SteamVR on your Intel-based Mac”. ![]() In fact, Apple published a documentation titled: “Use a VR headset with Final Cut Pro and Motion”. Source: Apple FCP and VR headsetįor those who didn’t know, FCP has been compatible with VR headsets. On top of that, the device is supposed to work with any iPadOS app out of the box”. More importantly, the Apple leaker stated that: “I’m told that the headset will have a content-creation focus and that its user interface, which relies on hand and eye control, could be precise enough to handle apps like Final Cut. Apple is apparently also creating an App Store for the headset, although secondary resources stated that the iPad apps can be operated ‘as is’, or with minor adaptations. Furthermore, according to Bloomberg’s Gurman, xrOS “Will have many of the same features as an iPhone and iPad but in a 3D environment”. This term covers both augmented reality (which overlays information on the real world) and virtual reality, a more sealed experience that we’re familiar with. Editing with VR Headset on Premiere Pro Operating System: xrOS (Extended Reality)īloomberg suggests that Apple had “Recently changed the name of the operating system to ‘xrOS’ from ‘realityOS’, and that the name stands for ‘Extended Reality’. Read more: Editing on FCP With Apple AR/VR Headset. That means, you will be able to interact with Final Cut Pro and Logic Pro in VR almost exactly as you would on an iPad. For precise editing, you would need the option of hand tracking. We don’t see how effective editing can be done via those hand devices. As demonstrated in the videos below, a virtual ‘joystick’ would be very unfriendly in terms of user experience. Thus, this feature justifies the launch of the Final Cut Pro for iPad. ![]() You will able to operate those apps just like in the iPad versions. Hence, that would facilitate complex integration like those on Logic Pro and Final Cut Pro. Furthermore, leakers have teased that you’ll be able to interact with Apple VR apps using hand tracking rather than controllers. If the rumors are true, the headset will be powered by an M2 chip, which means they can handle some heavy-duty tasks like those on the Pro Apps. Are we ready? Apple VR Headset and Final Cut Pro Apple VR headset and Pro Apps However, Apple wants to bring it to the mainstream. All major NLEs have documentation explaining how to use VR headsets as the main interface. While reading this article, there are geeks out there using VR headsets to edit on DaVinci Resolve and Premiere Pro. ![]()
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